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<HenrikNystrom>
yo
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<HenrikNystrom>
#straticshoc
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<HenrikNystrom>
go to #straticshoc now, we will soon start.
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<HenrikNystrom>
Hi guys and gals. Mats and Henrik here for this "special" HoC.
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<HenrikNystrom>
We are going to talk a bit about "Long-term Secondary Attributes" i.e. wounds, hp/mana/stamina reserve.
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<HenrikNystrom>
This will lead us to cooking and alchemy. And we will also talk a bit about what is happening with mounts if there's time.
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<HenrikNystrom>
Anyway
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<HenrikNystrom>
Starting in nexy patch, we will begin to introduce these "pools" for HP, Mana and Stamina
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<HenrikNystrom>
They are prerequisites for further expansion of the system
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<HenrikNystrom>
Right now there is a HP stat
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<HenrikNystrom>
This HP stat together with your attributes will determine how much HP you have in your HP pool
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<HenrikNystrom>
There will be quite a lot of HP in your pool
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<HenrikNystrom>
For instance, if you have 100 HP, you might have 1000 HP in your pool
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<HenrikNystrom>
On top of that, you will have let's say 500 additional HP in the pool, so 1500 HP in total
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<HenrikNystrom>
HP = Health Points
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<HenrikNystrom>
Whenever you loose some of your current HP, the same amount will be subtracted from your pool
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<HenrikNystrom>
You will rest and heal, and you current HP will build up to 100 again
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<HenrikNystrom>
However, your HP pool will decrease for every damage you take, no matter if you heal or not
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<HenrikNystrom>
As soon as your HP Pool gets below the "extra" 500 HP, it will start to affect your current HP
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<HenrikNystrom>
So if you loose 50 HP, heal, loose 80 HP, rest, you may be back at 100 HP, but your Pool will have lost 130 HP in total
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<HenrikNystrom>
The 1500 HP Pool is just an example of course, it might be lower or higher
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<HenrikNystrom>
If you die, even more HP will be drawn from your pool
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<HenrikNystrom>
So, when the HP Pool gets below the treshold, in this case 500, it will start to affect your max current HP
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<HenrikNystrom>
This will also, eventually, add the risk of sustaining a Wound when you get hurt
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<HenrikNystrom>
So the more you keep fighting, healing, and getting killed, the lower your max HP gets.
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<HenrikNystrom>
The same system will apply to Stamina and Mana, although the values will of course be rather different
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<HenrikNystrom>
Feel free to ask questions about this at any time
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<HenrikNystrom>
The lower the HP Pool gets, the lower your Max Current HP will be. You will also risk getting specific "Wounds" when that system is in. I'll explain that soon.
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<HenrikNystrom>
This leads us to Food, Sleep and Medicine skills.
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<HenrikNystrom>
Yes, if you go on long enough without doing anything about your Pool, it will be possible to get down to 50 Max HP for you.
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<HenrikNystrom>
Eating and Sleeping are rather sensitive, meaning we don't want to introduce too much "downtime".
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<HenrikNystrom>
As long as you have access to food, eating it won't be very time-consuming or difficult ;)
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<HenrikNystrom>
Neither will Sleeping.
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<HenrikNystrom>
Yes, there will be some need for "privacy", meaning it's hard to eat and sleep when in the midst of a fight, of course.
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<HenrikNystrom>
Refilling your pool won't be that hard, provided you have some food with you, or if you run off to take a quick rest if needed.
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<HenrikNystrom>
But you won't be able to constantly die and get back into the fight as easy as before.
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<HenrikNystrom>
When you use stamina, by fighting, running etc, your Staimna Pool will be reduced.
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<HenrikNystrom>
But not as fast as HP, of course
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<HenrikNystrom>
The Pools also makes it possible for us to "transfer" certain actions to Pools instead of current stats.
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<HenrikNystrom>
Meaning
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<HenrikNystrom>
For instance, Riding or Swimming in _normal tempo_ won't drain Stamina, it will draw from the long-term Stamina Pool instead.
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<HenrikNystrom>
You can lie down to sleep just about anywhere, however if you sleep in a comfortable place (bed, campfire, chair?) sleeping will be quicker.
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<HenrikNystrom>
Sleeping will probably be done under a minute, at least if you're not in VERY bad shape
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<HenrikNystrom>
All in all, we will start with this in a rather "soft" way, so that we can adjust to feedback
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<HenrikNystrom>
We don't want this to be too intrusive to start with
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<HenrikNystrom>
Mana Pool will work in the same way as Stamina Pool. You use up Mana, your pool is lowered. When below a certain treshold, it will affect your Max Current Mana.
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<HenrikNystrom>
But let's move on to cooking
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<HenrikNystrom>
Cooking will be a new skill set.
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<HenrikNystrom>
You will be able to eat almost anything
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<HenrikNystrom>
You will be able to make simple dishes with only a few points in cooking
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<HenrikNystrom>
..but to be a master chef you will need a lot of skills
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<HenrikNystrom>
What you eat will affect your Stamina, HP and Mana Pools
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<HenrikNystrom>
But it will also affect your .."volume" (fat/skinnyness)
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<HenrikNystrom>
Currently we are very limited on _showing_ this "fatness", but we will try
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<HenrikNystrom>
"Fatness" will affect your attributes, such as constitution and dexterity
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<HenrikNystrom>
Yes, why not?
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<HenrikNystrom>
Or your horse for that matter
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<HenrikNystrom>
..finally(?)
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<HenrikNystrom>
It's not that hard to eat yourself "satisfied", to regain your pools
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<HenrikNystrom>
You can even eat raw meat (with a certain risk of food poisoning)
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<HenrikNystrom>
But we will also introduce something called Sophistication Points, which you can get from eating luxurious or special food
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<HenrikNystrom>
Cooking will be INT-based
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<HenrikNystrom>
But the use of Sophistication Points will be a bit further down the line
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<HenrikNystrom>
For instance I've heard that Fermented Shrimps is regarded as a delicacy by the Tindremic Noblemen. Although the risk of food poisoning is very high unless cooked with special ingredients.
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<HenrikNystrom>
No. Cooking will be much more of a social feature.
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<HenrikNystrom>
Yes, but as usual, to use a specific ingredient to its maximum, you also need the lore of that ingredient.
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<HenrikNystrom>
No, you just have to avoid eating stuff like deep-fried dishes ;)
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<HenrikNystrom>
Get used to high-protein stuff
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<HenrikNystrom>
..without to much fat
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<HenrikNystrom>
So to be fat, or extremely skinny, you more or less need to aim for it
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<HenrikNystrom>
You can survive and thrive on for instance dried meat on your journeys and wars, but don't count on any social points
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<HenrikNystrom>
Brewing will be in further down the line, but we need to have drunkness in first
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<HenrikNystrom>
Lower CON but slightly higher DEX will probably be the outcome
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<HenrikNystrom>
Not really, Poison will mainly be part of Alchemy, which is indeed an extension of Cooking (although not skill-wise)
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<HenrikNystrom>
You can get poisoned by food
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<HenrikNystrom>
But cannot use food to for instance poison your weapons
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<HenrikNystrom>
Well, your Weight will be displayed, and Weight will be used to calculate both your nutrition needs and for instance affect your mount
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<HenrikNystrom>
But there's really no _benefit_ to being fat, although it might affect Sophistication in certain ways
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<HenrikNystrom>
You can choose every ingredient. Well, almost.
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<HenrikNystrom>
You can cook with Brownwood if you like, but the Nutrition values of that won't be very high.
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<HenrikNystrom>
..and it might turn out to an "unedible" dish
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<HenrikNystrom>
The system will let you mix any ingredient of your choice, and combine those into a dish
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<HenrikNystrom>
So it's not like you _choose_ a certain recipe like "Fish and Chips" which requires exactly 5 of this and 5 of that
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<HenrikNystrom>
Instead you choose to cook, boil, roast, fry, deep fry certain ingredients. If you for instance use a bit of water to cook, the system will assume you steam the ingredients. If you use a lot of water the system will turn it into a soup.
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<HenrikNystrom>
So the final dish might read "Roasted Salmon with Rice, Shrimps and Sulphur"
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<HenrikNystrom>
No, we never consider anything
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<HenrikNystrom>
Joking aside, as I said we are going to introduce the Pools rather "softly", to see the implications
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<HenrikNystrom>
Meaning you can fight as you've grown used to, but not indefinitly
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<HenrikNystrom>
Sooner or later you will have to get something to eat. And try sleeping.
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<HenrikNystrom>
But that won't take long, it won't be advanced, and it won't happen very often until we see how this affects everything.
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<HenrikNystrom>
At the same time, long-term stats, cooking/eating, and sleeping has always been a part of the design. We just have to make sure to introduce it crefully, seeing how you have gotten used to playing without them.
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<HenrikNystrom>
I'll let Henrik talk about banking, but personally I see no problems in increasing the amount of slots.
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<HenrikNystrom>
..although the real solution lies in bags and containers.
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<HenrikNystrom>
..as well as buildable storages
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<HenrikNystrom>
Yes
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<HenrikNystrom>
Long-term Pools and cooking will be introduced in the next patch.
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<HenrikNystrom>
Sophistication will be important later on, as that will affect your "personality/alignment", in turn how you are met by for instance NPC's and NPC Guilds
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<HenrikNystrom>
I wouldn't say that it is time consuming, I guess it's more about how often you have to do it.
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<HenrikNystrom>
..and if it's too often it will be just a hassle for PvP.
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<HenrikNystrom>
All I can say is that it is very important for us to keep what is good about combat today, but that mustn't make it impossible to introduce and try out new features.
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<HenrikNystrom>
As always, if this makes the game (PvP) LESS fun, then it's not good, and it should be scrapped, or altered.
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<HenrikNystrom>
1 HP will be impossible. But if you are on a VERY low amount of HP, it will be because you have kept dying over and over again, or fought for a very long time, while completely ignoring your needs (eat, sleep)
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<HenrikNystrom>
There is no "additional" penalty for being red. Dying affects all characters equally Pool-wise.
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<HenrikNystrom>
The "problem" with the Pools comes first and foremost if you die. Because if you die, you loose more Pool, and you loose your food if you have any.
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<HenrikNystrom>
If you don't die, you can eat as soon as you have a few seconds to spare.
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<HenrikNystrom>
Or a Lictor =D
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<HenrikNystrom>
No
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<HenrikNystrom>
There won't be any overkill
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<HenrikNystrom>
(Or fall damage! Lol!)
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<HenrikNystrom>
You can cook on a Campfire, and resting will be done quicker.
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<HenrikNystrom>
Although, as I said, you can always eat uncooked food, or bring food with you.
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<HenrikNystrom>
The food system leads to Alchemy
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<HenrikNystrom>
Those are not the exact same systems, of course
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<HenrikNystrom>
But they work in somewhat similar ways
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<HenrikNystrom>
We have to start with cooking though, with Alchemy further down the line
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<HenrikNystrom>
Making basic potions (like the current vendor-only Health Potions) should follow very shortly though, if not in the next patch
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<HenrikNystrom>
Like Cooking, Alchemy will not be based on preset recipes
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<HenrikNystrom>
It looks like we don't have time for mounts :(
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<HenrikNystrom>
But we can at least give you a hint on what we are working on
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<HenrikNystrom>
The new mounts is where we start the creature-revamping.
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<HenrikNystrom>
We start with mounts
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<HenrikNystrom>
The mounts will have attributes, stats, and skills
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<HenrikNystrom>
Each mount will be unique, and the system is completely based on genes
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<HenrikNystrom>
Breeding is not very far away, but at least each mount will now spawn as an individual
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<HenrikNystrom>
With individual stats and looks
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<HenrikNystrom>
The old horses are the first to be replaced
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<HenrikNystrom>
Instead of having certain preset horse-types, there will now be a true horse-family with various horse races, all eventually interbreedable
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<HenrikNystrom>
At the same time the whole control system for horses will be updated
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<HenrikNystrom>
The horses will react to the environment to a much higher extent, and the reactions will depend on the attributes of the horse, for instance Intelligence or Psyche
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<HenrikNystrom>
The old horses will be replaced by the new horses.
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<HenrikNystrom>
If you had a steppe horse, it will be replaced with the new steppe horse, as in the equivalent attributes, color, etc
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<HenrikNystrom>
And it will also be unique
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<HenrikNystrom>
To be more specific, there isn't really a new "Steppe Horse" as in a rigid, fixed set of attibutes
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<HenrikNystrom>
Instead, the horses spawning on the steppe will be just "horses" with attributes, coloring, etc similar to the old Steppe Horses, although each one will be unique with slight variations
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<HenrikNystrom>
Hmm, hard to answer that one.
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<HenrikNystrom>
Creatures will be able to breed within the same family. That is, races can interbreed. Sometimes, species can interbreed too, but the offspring may be infertile.
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<HenrikNystrom>
To breed creatures even further apart in the evolutionary tree, you will need very specific ..tools. And it may often not be possible. More importantly, such breeding is forbidden by the Gods.
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<HenrikNystrom>
Yes, as soon as breeding is in. The creatures will breed by themselves, but as most of them will be part of the same race they will take time to "evolve".
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<HenrikNystrom>
We will go through each creature family and replace its members with "dynamic" mambers, and that will take time.
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<HenrikNystrom>
All families that get replaced will also be dynamic, and trainable (and breedable). But it will take time.
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<HenrikNystrom>
ok, we have time for one last question
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<HenrikNystrom>
It's a bit too early to tell. It depends a lot on the results of our current tests.
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<HenrikNystrom>
Ok, it has been nice talking to you, and I hope most of your questions at this point was answered.
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<HenrikNystrom>
Thanks a lot for listening to our ramblings =)